Monday 22 October 2012

Concept Art: Silhouettes

Concept Art: Silhouettes

When doing concept art creating a character from scratch can be difficult and frustrating. But there are techniques that can help make your designs more accurate and varied. The best technique is silhouetting, silhouettes are a very good way of getting the shape for your character and finding out what sort of character it is. It's a very simple technique which is best used on Photoshop because you can quickly sketch out shapes and rub them out. After a few trys you can start to see a character forming and from there you can just let your imagination run free. A lot of professional concept artists use this technique's to quickly get a few basic character structures and then pick the one they like and start adding detail, they then would give the silhouette sketches to a designer or 3D artist to model off.
The silhouettes need to be very strong and varied because when playing a game you need to be able to kow what that character is when you first see it. It's useful, when designing silhouettes, to make more than one and make each one different in shape and value and from that you can combine them, for example; if you like the arm on one character but like the rest of the body on another character you could simply combine them.
This method of drawing is brilliant for characters but for designing vehicals or objects it is very inpractical because you cant see the full design and you cant get the detail you need. Also, with objects and vehicals you need to be able to see the functionality of it.  

These are a couple of my own designes that i did at college.



No comments:

Post a Comment